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Android NDK Beginner's Guide, by Sylvain Ratabouil
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Android NDK is all about injecting high performance into your apps. This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications. Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application.
- Sales Rank: #1344816 in Books
- Published on: 2012-01-26
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .99" w x 7.50" l, 1.64 pounds
- Binding: Paperback
- 436 pages
About the Author
Sylvain Ratabouil is a confirmed IT consultant experienced with Java and C++ technologies. He worked in his earlier years in the development of control centers for the space industry at Communication & Systemes. He then got involved in Aeronautic industry projects at Valtech Technologies, where he now takes part in the digital revolution. Sylvain earned a Masters degree from the IUP ISI curriculum at Paul Sabatier University in Toulouse and an MSC in Computer Science from Liverpool University. As a technology lover, he is passionate about mobile technologies and cannot live without his Android smart-phone.
Most helpful customer reviews
5 of 6 people found the following review helpful.
Excellent reference
By Michael Sprayberry
This book is just what anyone that wants to get started with Android NDK needs. Not only does it start out well with giving step-by-step instructions on installing everything needed for both windows and Ubunto, but it also has a ton of examples throughout the book. The author is very straight forward in saying that this book is not about JAVA but C/C++, but anyone that wants to do Android NDK already should know that is what the language is that they need for NDK work.
The only down side I have for this book is chapter 8 which is surprisingly short considering the topic of graphics. I would liked a little more on this being that games are graphics intensive and writing for the NDK will help speed the processes up a little.
If you are looking for a primer in Android NDK than this is the book to get.
5 of 6 people found the following review helpful.
Excellent
By Yong Zhi
This book is worth reading, it's more heavy weight on programming than most other Android books I sampled recently, the only downside is it that covers Mac OS, Windows and Linux which contributed to the overall thickness and price.
Chapters I enjoy most:
Chapter 4. Calling Java Back from Native Code
Chapter 9. Porting Existing Libraries to Android
4 of 5 people found the following review helpful.
Great introduction to using the Android NDK for Android Developers!
By C. Moeller
This is a great book to get started with the Android NDK. It's definitely aimed at someone who has some experience developing on Android already, and has had some programming experience in C++. I hadn't used the NDK previously, so appreciated the chapters on setting it up for Linux, Mac and Windows.
I liked that it provides information for interfacing OpenGL from C++, and integrating both Box2d, and the Irrlicht open source 3d game engine.
This book would be very helpful for anyone trying to either integrate an existing C++ library to use on Android, or for game developers, trying to push better performance from Android devices.
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