Saturday, 23 July 2011

[J201.Ebook] PDF Ebook Unity 5.x , by Example, by Alan Thorn

PDF Ebook Unity 5.x , by Example, by Alan Thorn

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Unity 5.x , by Example, by Alan Thorn

Unity 5.x , by Example, by Alan Thorn



Unity 5.x , by Example, by Alan Thorn

PDF Ebook Unity 5.x , by Example, by Alan Thorn

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Unity 5.x , by Example, by Alan Thorn

Key Features

  • The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x
  • Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide
  • Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book
Book Description

Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.

Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.

What you will learn
  • Understand core Unity concepts, such as game objects, components, and scenes
  • Learn level design techniques for building immersive and interesting worlds
  • Learn to make functional games with C# scripting
  • Use the toolset creatively to build games of different themes and styles
  • Learn to handle player controls and input functionality
  • Dive into the process of working with terrains and world-creation tools
  • Import custom content into Unity from third-party tools, such as Maya and Blender
  • Get to grips with making both 2D and 3D games
About the Author

Alan Thorn is an award-winning author, mathematician, and independent video game developer based in London, UK. He is the founder of the game development studio, Wax Lyrical Games, and the creator of the critically acclaimed PC adventure game, Baron Wittard: Nemesis of Ragnarok. Alan works freelance for some of the world's largest entertainment corporations. He has lectured on game development at some of the most prestigious institutions in Europe and written nine books on games programming, including the highly popular Teach Yourself Games Programming, Game Engine Design and Implementation, and UDK Game Development. Some of Alan's other interests include computing, mathematics, graphics, and philosophy. More information about his company, Wax Lyrical Games, can be found at http://www.waxlyricalgames.com/.

Table of Contents
  • The Coin Collection Game – Part 1
  • Project A – the Collection Game Continued
  • Project B – the Space Shooter
  • Continuing the Space Shooter
  • Project C – a 2D Adventure
  • Continuing the 2D Adventure
  • Project D – Intelligent Enemies
  • Continuing with Intelligent Enemies
    • Sales Rank: #801653 in Books
    • Published on: 2016-03-23
    • Released on: 2016-03-23
    • Original language: English
    • Dimensions: 9.25" h x .91" w x 7.50" l, 1.52 pounds
    • Binding: Paperback
    • 402 pages

    About the Author

    Alan Thorn

    Alan Thorn is an award-winning author, mathematician, and independent video game developer based in London, UK. He is the founder of the game development studio, Wax Lyrical Games, and the creator of the critically acclaimed PC adventure game, Baron Wittard: Nemesis of Ragnarok. Alan works freelance for some of the world's largest entertainment corporations. He has lectured on game development at some of the most prestigious institutions in Europe and written nine books on games programming, including the highly popular Teach Yourself Games Programming, Game Engine Design and Implementation, and UDK Game Development. Some of Alan's other interests include computing, mathematics, graphics, and philosophy. More information about his company, Wax Lyrical Games, can be found at http://www.waxlyricalgames.com/.

    Most helpful customer reviews

    7 of 7 people found the following review helpful.
    Good book for beginners, careless publisher.
    By Xa4
    Edit: the author just gave a link to the files in his twitter account ( @thorn_alan ) while we wait for the publisher to finally solve the issue. I've changed my rating accordingly, but it's only based on the first chapters so take the recoomendation with a grain of salt.

    The book is clear and well written, based on the first chapters. Unfortunately, later chapters require companion files to follow them, and one month after the book's release, they still aren't available on the book's website.

    I'll change my review when this problem is corrected, but in the meantime, you should delay your purchase.

    0 of 0 people found the following review helpful.
    Not worth the money. The material is not explained ...
    By M. HertZ
    Not worth the money. The material is not explained well at all. To often instead of trying to explain the material in his own words, in a way that teaches the reader, the author just refers the reader to the Unity docs.

    3 of 3 people found the following review helpful.
    Great game development book
    By Hugo
    This book teach how to build 3 complete and very different games on Unity 5.x from scratch, you will learn how to create the base of each project, how to proceed and create each feature, how to work in Unity editor using some features in a real project. The last two chapters teach how to create a more advanced game, by building a 3D terrain using terrain tools in Unity, a player that can explore and enemy's with AI that follows the player, this will apply most of the techniques showed in the previous chapters and also will able you to use your creativity to create gaming conditions, to finish this game, creating levels, more types of enemy's, the sky is the limit. I think book is for people that already know the basics of Unity and know how to code, more specifically in C#, but doesn't know about game development, but on the other hand, I think that everyone could take this book, even if you know nothing about game development in general but want to learn, or if you are already a game developer, because it will teach you very different techniques of game development, both 2D and 3D, the games are in an interesting scale of complexity, as you learn how to use the power's of Unity and after reading this book you become much more confident in game development, you will be prepared to start almost any kind of project, my suggestion is for start implementing more levels and features in book examples. This book helped me to learn more deeply Unity and I would suggest for my friends who like to create games, Unity is a good choice to start building games and this book is for sure an amazing guide to create complete games. The author know how to write and teach game development in Unity, if you search his name, you will see that he already has made some great games, write some good books and video courses.

    See all 3 customer reviews...

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